0.3.0-297a was the first release of early access.
Changelog[]
Main features[]
New mechanics[]
New items[]
Additional content[]
- New unique locations in the world
- Tier 3 & tier 4 talents available in the talent trees
- Activation of The Core
Gameplay changes[]
Balancing improvements[]
- Slow down effects now work on bosses
- Increased inventory size
- Increased health from sleeping
- Enemies drop loot when killed by secondary sources (e.g. killed by Spike Traps)
- Starting lantern now has a bit longer glow range
- Health potions now have a cooldown after drinking
- Removed durability from paint brushes
Quality-of-life[]
- Lighting optimisation
- Titles for each biome
- Changing between weapons does not require pressing left mouse button again to attack
- Added a cursor to the centre of the map when using controller
- Gravestones can now be picked up by hitting with melee weapon
Art and Animation[]
- New icon for Watering Can
- Changed position of item hover description
- Tweaked colours on the map
- Indicator that skills have unsigned talent points.
- New icon for Wood Bridge
Audio[]
- Sound effect when entering a new biome
Bug fixes[]
- Credits does not scroll while in-game
- Paintable Walls/Floors now appears on the map
- Stone Doors now can be used to allow merchant to move in
- Fixed so bosses does not turn invisible
- Gotta go fast! buff is no longer gained by sleeping
- Shift+right click does not give more cooking skills
- Gravestones can now be picked up when dropped next to the hive mother.
- Painting a wall with the same colour again makes it disappear for a second
- And more!
Other[]
- Credits updated
- Tools only drain durability when used for their intended purpose, e.g. durability is no longer drained when hitting Wooden Crates
- Tools & gear now become unusable when reaching 0 durability instead of breaking
- Increased Chest inventory size
- V-sync no longer effect scrolling speed in menus
References[]