Players can now eat food, drink potions, place objects, and fight while in a minecart or a boat.
Added Fungal Soil that appears in the Undergrounds. Fungal Soil allows Mushrooms to grow and Shroomen to appear. Fungal Soil can also drop from slimes and the Shrooman. Please note that Fungal Soil will be available as a drop from slimes in all worlds, however it will only spawn in the Undergrounds and it will only allow Shroomen to appear in worlds generated after the Sunken Sea Update.
Added different types of caveling moss that appear in the Stone, Nature, and Ancient City Ruins biomes (appears in newly explored areas). Similar to Ground Slime and Chrysalis, this new Caveling Moss will spawn different types of Cavelings. The moss can also drop from Cavelings.
The "low" light quality setting also disables shadows on several objects to slightly improve performance.
The language of the game will default to the language set in Steam instead of the device language. This will cause the current selected language to change for any players that have a different language set in Steam on first start up of the game with this patch.
When the game loads, select the third option down. On this new screen, the top option cycles through languages.
Gameplay changes[]
Balancing improvements[]
Bosses are now guaranteed to always drop at least one piece of equipment or weapon.
Increased inventory size of double-wide chests to have twice the amount of single-wide chests' size.
Improved logic that moves the player out of blocking objects and walls so the player can no longer push themselves through to the other side of a wall by using a door for example.
Fixed so titans can respawn while players are at their spawn location.
Soul orbs no longer require the player to be nearby to disappear, this allows titans to respawn when the player is far away from the spawn location.
Increased max zoom out of map.
Quick swapping a ring (shift click) will prioritize swapping with a ring that isn't the same ring.
Added a border to the chat input field.
Increased density of unique locations and areas of interest that spawn in the Undergrounds. This only applies to newly generated areas.
Adjusted amount of Wood gained from the roots in Azeos' Wilderness to match regular roots.
Fixed merchant inventory not refreshing if the player is far away.
Mechanics[]
Fixed an issue where crafting an item could be done without consuming materials from a nearby chest if the materials were taken out by a Robot Arm at the same time.
Fixed an issue where hitting an object larger than 1 tile would sometimes instead hit any object beneath it such as rugs or bridges.
Items[]
Ore boulders no longer give less total amount of ores before depleting when drilling with more than one Drill.
Fixed a bug where the duration would sometimes show the wrong amount of minutes on food when having some points in the Long-lasting food talent.
Players no longer lose durability on equipment when dodging attacks.
Fixed an issue where plants would sometimes not be visible when having a very large farm of plants.
Fixed an issue where negative stats on equipment would not get the correct reinforced value addition such as the movement speed affection from the Slime Sword and Larva armor.
Fixed a bug where the Breaking barriers talent would give too much armor. Also increased the amount of armor the talent gives to be more balanced after the bug fix.
Fixed a bug where Sushi would not have the correct colors when dropped or placed on a pedestal.
Fixed a bug where ground objects like floors, rugs, rails, etc. would not drop when destroyed with Bombs.
User interface and controls[]
Fixed an issue where chat text would sometimes overlap crafting UI in a weird looking way.
Fixed an issue where players could still interact with menus behind pop ups.
Fixed an issue where binding movement keys on keyboard to other keys would still allow movement with wasd-keys.
Fixed an issue where the hover window of Cookbook ingredients and food would not be positioned at the bottom right corner of the screen.
Fixed common Linux issue where scroll wheels with low sensitivity were not working properly.
Networking / dedicated servers[]
Fixed previous server join time not showing local time.
Fixed Windows Dedicated Server launch script not exiting gracefully, leading to up to 30 seconds of progress being lost.
Fixed parse error in previous server list for some regions.
Fixed Cartography Table being able to block normal game traffic, increasing ping.
Others[]
Fixed visual artefact causing walls to light up a bit sometimes when being mined.
Fixed a bug where players would not get the effect from a set bonus when wearing more than the amount of pieces needed for the set bonus.
Fix some large destructibles in the Undergrounds to show correct sprites.
Fixed a bug where Electrical Wires would not be destroyed by Bombs.
Fixed an issue where the acid from Hive Mother's projectile would not spawn on Torches and other similar objects.
Generated thorn roots correctly drops regular Wood instead of Thorn Wood when being destroyed by world generation.
Fixed an issue where Thorn Wood would not drop the correct amount of Wood.
Fixed Cartography Table not reading saved map data properly.
Fixed an issue with Copper Ore Boulders sometimes spawning inside areas like labyrinths in the Forgotten Ruins. Already spawned Copper Ore Boulders will still remain.
Fixed an issue with Mold Tentacles playing the slime slow-down particle effect when they should not.
Automation structures (Conveyor Belt, Robot Arm, etc.) now work as expected at an infinite range.
Electricity now works as expected at an infinite range.
A difficulty option for worlds has been added with the options "normal" and "hard". This option can be selected when creating a new world. The hard option makes monsters and bosses deal more damage, have more health, and bosses will also drop more items.