New types of challenging events can be found in the Shimmering Frontier. Complete them and be rewarded!
Upgrade Station. Crafted at the Scarlet Workbench, this station allows players to upgrade the item level of equipment, tools, and weapons making them stronger. This allows players to use a much larger variety of equipment setups, as lower-level items can become competitive with late-game items, but at a cost of upgrading them.
1 new species of cattle: Kelple. Kelple is a turtle-like cattle that roams the beaches in the Sunken Sea and eats kelp to produce Kelp Dumplings.
Cattle breeding. Cattle can now breed to spawn baby cattle. A baby cattle will spawn when two cattle of the same type have eaten enough food over time and are near each other. The new baby cattle are:
Materializer. An object acquired from the new event that allows the player to "weave free matter into a temporary living being".
A new radiation-themed Brave Merchant that sells new unique items.
New tools[]
Roofing Gadget. Allows the player to either create roof tiles to block light or break a hole in the ceiling to let light shine down. Crafted at the Scarlet Workbench.
Hand Drill and Scarlet Hand Drill. Allows the player to move while digging and hits much faster than a pickaxe. Has lower durability than a mining pick, however. Can be found in item drops in the world.
Leash. Can be attached to a cattle to make it follow the player.
Cattle Transport Box. Allows the player to pick up cattle, keep them in their inventory, and place them out elsewhere. The box is consumed in the process.
Over 50 new pieces of equipment! We have added a lot of new equipment throughout the whole game. We have, for example, added new equipment drops to all the first three bosses to make them more rewarding to defeat. There are also many new equipment pieces that drop from destructibles, enemies, chests, and so on in most biomes.
Meadow Ground can now be used for seed planting and gardening.
Other[]
An item level is now shown on equipment, weapons, and many tools. The item level is an indicator of how powerful the item is, and item levels can be upgraded at the new Upgrade Station.
Your character will now call out a message to indicate when you are hitting indestructible objects, objects immune to damage, or objects that will take a long time to destroy.
Red Slimes will now sometimes find their way to players.
Regular and Red Slimes will no longer damage cattle.
Improved Portal charging text to make it clear that the player only has to wait.
Changed the text for some of the lanterns to make it clear that they're not equipped in the offhand slot.
Melee weapons can now hit plants, bushes, and tall grass.
Increased the quantity of Bombs when dropped as loot.
Graphics[]
Implemented a new water shader.
Implemented water wave/foam simulation.
Improved shading for 3D geometry (ground + wall tiles).
Improved Ambient Occlusion on Medium/High settings by taking directional light information into account. This makes AO appear less "muddy" in areas with strong directional, indirect lighting and should improve overall visual quality.
Slightly reduced inertia of boats making them a bit faster when turning around.
Stats on several equipment and weapons have been slightly rebalanced.
The maze that contains the Clear Gemstone can now spawn up to three times in the world to match the amount of Chipped Blades that can be found.
Reduced the amount of enemies that spawn in groups in multiplayer.
Enemies can generally no longer destroy defensive base building options such as doors, fences, and crafted walls. Previously, this was based on tiers of enemies and base building options, but this has been simplified to avoid having to rebuild all walls and doors in a base for the purpose of defense. The different base building options are now mainly intended for just decorative differences.
Reduced the health of Omoroth's Tentacles. The tentacles now also despawn after a longer duration.
Performance[]
Procedural generation of dungeons is now spread over multiple frames. This reduces stuttering when exploring new parts of the world.
Sharing maps using the cartography table now only transmits map sections that changed since last time the table was used. This reduces the bandwidth requirements and the time delay before the updated map is visible.
Various performance improvements throughout the code base.
Bug fixes[]
Fixed a bug where equipment set bonuses like the King Slime set and the Larva equipment set would impact factions in the wrong way. The intention was only to become friends with Slimes and Larvae. which has now been fixed. Previously, the player would also become friends with allies of the Slimes and Larvae.
Fixed a bug where salvaging items without durability, most notably jewelry, did not give back any raw materials.
Fixed a bug where some seed types could drop distinct variations that would behave identically but not stack with each other.
Clicking item slots in the inventory while traveling in a minecart will no longer sometimes select the wrong slot.
Fixed an issue where locked chests would not spawn when mining with sledge hammers.
Fixed an issue where objects destroyed by a sledge would not be automatically pulled to the player if the player was too far away from the destroyed tile or object.
Fixed a bug where the damage buff from consuming cooked Tornis Kingfish was not indicated with a UI icon.
Pets no longer collide with other creatures.
Fixed a bug where deleting user-placed map markers would sometimes delete the wrong markers.
Fixed a bug where rotated Glass Smelters didn't have an outline when selected.
Fixed an issue where the sound effect for a charged-up weapon would not play for other players.
Fixed a commonly reported issue where the great wall would reappear when the game was restarted.
Fixed the value in some buff texts to not have a negative sign, as the description of the buff already indicated it as being a negative effect.
Fixed a bug where lava would spread over regular water instead of creating solidified lava ground.
Fixed mod checks on connect not working properly.
Fixed formating in popup message when missing a required mod.
Fixed missing mod name in popup when missing a required mod.
Various performance improvements throughout the code base.
Fixed a memory leak when there were too many wall particles on screen.
Fixed a number of visual errors in the in-game Mod UI.
Various performance improvements throughout the code base.
Fixed bug hindering a mod from loading assemblies.
Fixed unresponsive UI when using characters not present in the Korean font.