0.9.9.9-f366 is a preview of the upcoming 1.0 update. It allows the player to start a new world with the 1.0 content early, but only up to the Great Wall (i.e. only the first three biomes and major bosses are available).
Classic worlds (those created prior to this update) are playable, but lack some of the new content.
Added two new combat playstyles: Mage and Warlock. These have been added to the game through new equipment, weapons, skills, talents and character backgrounds targeted towards these new playstyles.
The game has a new world generation that will be used for any new worlds created and we strongly recommend players to create new worlds to get the full experience the game has to offer both during the 1.0 launch and moving forward.
Old worlds can still be played as of now but are not intended to be supported long term. Following are the more significant improvements new worlds will offer:
New worlds are no longer infinite, and even the outer biomes will have a maximal extent.
This makes the world more dense with content and makes exploration more rewarding. It also allows the world to be more easily expanded with new areas in future updates.
New worlds are now created using a seed.
Worlds created with the same seed will contain the same generated terrain, and boss arenas and unique items will appear in the same locations. The exact location of non-boss dungeons and custom scenes may differ even if the same seed is used
When creating new worlds there is now a new world generation parameters option that gives players control over key features, such as the amount of water and ore that is generated, how chaotic the biomes should be, and more.
This will allow players to tune the world to their preference but also to create interesting challenges, can you defeat a sea world?
The world layout has been improved with more structured tunnels, rivers, chasms etc to create a more interesting journey through the world.
The Hive Mother's has been replaced by a statue of Malugaz the Corrupted who is now the third story boss, while Hive Mother has been changed into an optional boss.
Along with this change the difficulty of Malugaz has been adjusted as well as the crafting options unlocked in the statues.
Waypoints. These are a new method to teleport through the world. Can be occasionally found in key-locations.
Along with all the new items we have also changed the stats on some of the old items such as equipment, weapons and food to utilize the new stats that come with the new mage and warlock playstyles.
The fishing minigame has been removed to simplify fishing and to make fishing a more relaxed experience.
Stats related to the minigame have been changed to other fishing related stats throughout the game. Opening the inventory will no longer disrupt fishing.
The health and damage reduction on blocks/walls as well as the mining damage done by mining tools has been balanced throughout the game so that it generally takes fewer hits to destroy walls in order to make the game feel less grindy.
Reduced the amount of hits required to max out the Mining skill.
Reduced the amount of catches required to max out the Fishing skill.
Changed starving and well fed buffs to no longer affect movement speed and the damage and max health conditions has been merged into one condition to make it more readable. Max health reduction from starving is also reduced to be less punishing.
Increased the value gained from the "Not so picky" talent to make it more balanced versus the "Healthy diet" talent.
Increased the amount of materials and potions gained from chests throughout the world.
Increased the visibility distance of ores on the Core Iris off-hand since the talent with the same effect has been replaced.
The drop chance for valuables that are common to find has been reduced throughout the whole game to avoid bloating the player inventory too much and also to increase the chance of finding useful items such as equipment or crafting materials.
Grass and Mold Block walls no longer drop any valuables or other loot to avoid bloating player inventory.
Some weapons projectiles now bounce a few times on walls, objects and creatures causing the projectiles to deal damage and then change direction instead of being destroyed.
Sticky Stick projectiles now bounce up to 3 times.
Throwing Daggers have a windup attack that adds up to 10 bounces.
Moved some of the crafting options between the Alchemist's Table and Distillery Table to allow accessing Keen Potion earlier in the progression and to group together the explosives crafting options. Also adjusted the materials required for some of the potions.
Increased attack speed overall on equipment and consumables to be a more competitive stat.
Reduced charge up time of Portals to be half of its previous duration.
Recall Idols now drop from more throughout the world.
Adjusted the durability of weapons and tools to better match their attack speed. An implication of this is that weapons and tools from old saves may become reinforced or not have full durability when starting the game after the update as they keep their current durability while the max durability has changed.
The game now uses a server-authoritative networking model with client-side prediction. This solves a slew of multiplayer bugs, especially when multiple players with poor network connectivity interact with the same objects.
Fixed a bug where the text from the Core speaking would sometimes appear behind objects adjacent to the core.
Fixed an issue where the shortcuts window would not show the shortcuts correctly in Thai.
Fixed a bug where quick moving non-helm items using shift click would appear in the wrong slot for a few seconds in the Skeleton Decor before being corrected.
Fixed a bug where the A Good Lifeachievement would trigger for other players instead of the player feeding the cattle.