Fixed chests not spawning in challenge arenas if there are not any nearby players the moment it completes. Should also fix enemies being left-over after the event.
Fixed issue where chests inventory was not locally correctly updated when interacted by Robot Arms.
Beam weapons should no longer be visually usable while sitting.
Fixed an issue where some ranged weapons did not get their charge-up attack when in pvp.
Fixed several issues when pausing the game before it had fully loaded
Other[]
Mods no longer fail to download when the game is run through the Steam Linux Runtime. Most notably, this means mods can now be downloaded on Steam Deck.
Dedicated server logs now contain more helpful information if the GPU or graphics driver lacks support for required rendering features.
Updated dedicated server README with correct information on how to set ip and port.
Game no longer limits the number of catch-up ticks run on dedicated servers.
Game allows the dedicated server to run the world initialization before the first player runs. This could speed up the first join in some cases.
Playfab refactor[]
Improved overall stability of crossplay session connect / leave.
Added reconnect session attempts for crossplay sessions, when a player loses internet connectivity.
Fixed login and main menu UI overlapping in certain edge cases, when connection fails.
Fixed various issues where network error messages would be hidden too soon.
Fixed an issue where the session would end when a player with an outdated game version joins a host with the newest version.
Fixed an issue where the session would be closed for all players if another player loses internet connection to a Microsoft Store host.
Platform-specific changes[]
Fixed GOG text input having issues on controller.
Fixed MS Store username and image not showing at startup.
Fixed MS Store unnecessary errors on achievement handling.