Core Keeper Wiki
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1.0.1.0 is a small content update that includes some community-requested features.

Changelog[]

Gameplay[]

Other[]

  • Wood Bridges are now hand-crafted items instead of being crafted in the Basic Workbench.
  • A message is now displayed to communicate when enemy difficulty is scaled after a new player joins the session.
  • The bottom wood root that gets attached to The Core when grown was moved one tile. It is now possible to plant it once again after it is broken.
  • The cursor now stays centered at the same world position when zooming in or out on the in-game map.
  • A simplified aim cursor now replaces the arrow when aiming with range weapons.
  • Added square and cross-shaped patterns for naturally-spawning Thermite Walls.
  • Minimap now shows nearby markers.
  • Creative UI is now enabled by default in Creative mode.
  • Added visual and sound effects when using permanent maximum health items for the first time to provide clear feedback when they are used.
  • Increased randomness of unique dungeon placement for different world seeds. For example, the Glurch arena should no longer always appear south-west of The Core.
  • The map biome title now updates quicker when moving between biomes that have already been encountered.
  • Fixed a few text and translation issues.

Graphics[]

Game balance[]

  • Rune Song sword rework:
    • Buffed: Heal on hit from 3 to 10;
    • Added: 5% chance to gain a short 50% attack speed bonus;
    • A secondary use attack that creates a trail that does damage, with 25% chance to stun;
    • Removed: Health increase and chance to instantly kill weak enemies.
  • Fishing bait recipes have been updated to include critters.
  • Adjusted spawn rate of Caveling Toilets in the Forgotten Ruins.
  • Slightly adjusted damage caused by Orbital Turrets in the Shimmering Frontier.
  • Slightly tweaked the amount of roots that naturally spawn in the world.
  • Slightly tweaked the amount of sledge hammers that would spawn in the Forlorn Metropolis area.
  • Adjusted the prices of scanners and boss-summoning items.
  • Worm enemies now leave walls a bit slower.
  • Adjusted the projectile speed of Arcane Staff. (Undocumented)

Performance[]

  • Improved performance when initializing random number generators.
  • Improved performance on boss systems.
  • Reduced the number of empty entity archetypes that are created when the game loads.
    • This improves performance when processing entities during runtime.

Bug fixes[]

  • Fixed issue where "larger harvests" was not being applied properly.
  • Fixed gray lines weirdly placed on top of Easter Egg Lamps.
  • Fixed issue where some workbenches were showing the wrong rotation sprites.
  • Fixed issue where some painted Wood Stools sprites were slightly misaligned.
  • Fixed issue where the aggro range from slime bosses was a bit too small.
  • The hint text when writing on signs is now correctly disabled when the sign contains any text.
  • Fixed issue where minions would disappear before playing despawn animations.
  • Directly interacting with placed Levers or circuits should now properly update the state of these items on the server.
  • Fixed and mitigated issues with colliders not getting enabled correctly around enemies after nearby spawns.
  • Fixed several cases where dungeons would spawn too close together and partially overwrite each other.
  • Fixed pedestals in a temple scene in the Wilderness so that they are generated with the correct amount of items.
  • The Shimmering Frontier is now affected by the ore density world setting.
  • Fixed pushback on parry not working.
  • Chests that can float on water (Floating Titan's Chest, Crydra Chest and Atlantean Worm Chest) are no longer misplaced for one frame when placed.
  • Boss-summoning items are no longer lost if they are broken the moment before the boss spawns.
  • Minions should no longer be despawned as a result of other players spawning new minions.

References[]

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