Core Keeper Wiki
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1.0.1.11 fixes a few issues and improves performance.

Changelog[]

Other[]

  • Updated descriptions of a few items.
  • Fixed a few text and translation issues.
  • Vibration has now intensity slider instead of toggle.

Bug fixes[]

  • Fixed several networking issues that would happen when the internet connection was lost and reacquired while the game was running.
  • Fixed some trees missing their leaves.
  • Using the Rift Lens in front of pillars no longer causes clipping with the player sprite.
  • Removing a map marker should no longer cause flickering for a moment.
  • The Phantom Spark should no longer mispredict causing multiple Ghost Scholars to be spawned on the client's side.
  • The Obliteration Ray and Stormbringer should now be able to damage walls from any angle.
  • Fixed an issue where the animation for players getting damaged would sometimes play even when no damage was being taken.
  • Colossal Amoebae no longer get unloaded while they are still in view.
  • Fixed digging damage stat not being applied when digging blocks out of the ground.
  • Worm enemies and Ghorm should now be targetable by pets and minions.
  • Structures that occupy multiple tiles should no longer allow placement when a player is standing between two tiles.
  • Caveling Toilets in Malugaz's dungeon no longer spawn with an uncomfortably placed Broken Stone Pillar inside of them.
  • The Core will no longer repeat its wake-up dialogue after the player has defeated all titans and hydras.
  • The entrance points of a dungeon can no longer spawn on top of each other.
    • Most notably, this fixes an issue where the Azeos dungeon's Ancient Waypoint was overwritten by the dungeon's other entrances.
  • Urschleim should no longer automatically respawn when re-loading a world where it was defeated.
  • It is no longer possible for enemies to engage with the Mammoth Fossil that could be found in a scene in the Desert of Beginnings.
  • Reduced the speed and lifespan of the Core Commander's orb projectiles.
  • Projectiles should now collide with and deal damage to players along their entire path.

Performance[]

  • Decreased CPU usage on machines with lots of threads by capping the number of worker threads used by default. Each thread has some overhead cost which impacts the main thread that easily becomes a bottleneck.

References[]

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