Fixed an issue where the animation for players getting damaged would sometimes play even when no damage was being taken.
Colossal Amoebae no longer get unloaded while they are still in view.
Fixed digging damage stat not being applied when digging blocks out of the ground.
Worm enemies and Ghorm should now be targetable by pets and minions.
Structures that occupy multiple tiles should no longer allow placement when a player is standing between two tiles.
Other[]
Updated descriptions of a few items.
Fixed a few text and translation issues.
Vibration has now intensity slider instead of toggle.
Performance[]
Decreased CPU usage on machines with lots of threads by capping the number of worker threads used by default. Each thread has some overhead cost which impacts the main thread that easily becomes a bottleneck.