Dungeons are procedurally generated structures that usually consist of multiple rooms connected by paths, sometimes incorporating scenes.
The game uses its dungeon system to generate structures that players would not traditionally consider dungeons, such as sub-biomes and small houses.
Every dungeon in the game is listed below. Note that not all dungeons have official names.
Random dungeons[]
The following dungeons generate in the world randomly. Dungeons always generate before scenes; scenes without a set distance cannot spawn in chunks occupied by dungeons.
Weight determines how likely a dungeon is to generate relative to other dungeons in the same section.
The Undergrounds[]
Example | Name | Weight | Description |
---|---|---|---|
Slime area | 0.45 | Small area filled with Ground Slime, Orange Slimes and Red Slimes. | |
Meadow | 0.55 | The Meadow sub-biome. |
The Clay Caves[]
Example | Name | Weight | Description |
---|---|---|---|
Bridge area | 0.08 | Platforms made out of Wood Bridges. | |
Railway area | 0.1 | A group of 3–6 Railway scenes. Can also generate in the Forgotten Ruins. | |
Wood house | 0.1 | A ruined wooden house. Can also generate in the Forgotten Ruins. | |
Clay settlement | 0.15 | ||
Larva Hive | 0.22 |
The Forgotten Ruins[]
Example | Name | Weight | Description |
---|---|---|---|
Stone bridge area | 0.1 | Platforms made out of Stone Bridges. | |
Railway area | 0.15 | A group of 3–6 Railway scenes. Can also generate in the Clay Caves. | |
Wood house | 0.15 | A ruined wooden house. Can also generate in the Clay Caves. | |
Caveling ruins | 0.25 |
Azeos' Wilderness[]
Example | Name | Weight | Description |
---|---|---|---|
Wilderness settlement | 0.1 | ||
Temple | 0.1 | ||
Farm | 0.11 | ||
Large Meadow | 0.12 | The Meadow sub-biome. It is larger and has slightly different generation than the one found in the Undergrounds. | |
Mold Dungeon | 0.25 | The Mold Dungeon sub-biome. |
The Sunken Sea[]
Example | Name | Weight | Description |
---|---|---|---|
Forlorn Metropolis | 0.2 | The Forlorn Metropolis sub-biome. | |
Sea islands | 0.2 | A group of small islands connected by a thin path. | |
Sea walls with chest | 0.2 | ||
Coral reef | 0.2 |
The Desert of Beginnings[]
Example | Name | Weight | Description |
---|---|---|---|
Desert bridge area | 0.1 | ||
Desert ruins | 0.25 | ||
Oasis area | 0.15 | ||
Desert temple (style 1) | 0.07 | ||
Desert temple (style 2) | 0.07 | ||
Molten Quarry | 0.18 | The Molten Quarry sub-biome. |
The Shimmering Frontier[]
Example | Name | Weight | Description |
---|---|---|---|
Crystal area | 0.15 | ||
Crystal forest | 0.07 | ||
Alien outpost | 0.15 | ||
Alien tech lab | 0.2 |
The Passage[]
Example | Name | Weight | Description |
---|---|---|---|
Pandorium field | 0.15 | An area filled with a large amount of Pandorium Crystals. | |
Feather tree forest | 0.15 | Does not prevent scenes without a set distance from generating in occupied chunks. | |
Sulfur forest | 0.15 | Does not prevent scenes without a set distance from generating in occupied chunks. | |
Hydra cult temple | 0.2 |
Unique dungeons[]
The following dungeons will always generate in the world at a set distance from The Core.
Example | Name | Approx. distance | Description |
---|---|---|---|
Glurch slime area | 65 | A combination of the Slime area dungeon and the Glurch the Abominous Mass scene in the center. | |
Main Larva Hive | 330 | A large Larva Hive sub-biome, with the Hive Mother's scene in the center. | |
Malugaz dungeon | 300 | ||
Azeos dungeon | 550 | ||
Main Mold Dungeon | 700 | ||
Ivy slime area | 600 | ||
Omoroth dungeon | 650 | ||
Morpha slime area | 700 | ||
Large Forlorn Metropolis (Shutdown Protocol) | 550 | A larger version of the Forlorn Metropolis with the Broken Core Room (Shutdown Protocol) scene in the center. | |
Large Forlorn Metropolis (Anomaly Report) | 650 | A larger version of the Forlorn Metropolis with the Broken Core Room (Anomaly Report) scene in the center. | |
Large Forlorn Metropolis (Overwrite Transcript) | 750 | A larger version of the Forlorn Metropolis with the Broken Core Room (Overwrite Transcript) scene in the center. | |
Ra-Akar dungeon | 600 | ||
Large Molten Quarry (Igneous) | 650 | A larger version of the Molten Quarry with the Igneous the Molten Mass scene in the center. | |
Large Molten Quarry (Ancient Forge) | 650 | A larger version of the Molten Quarry with the Ancient Forge Room scene in the center. | |
Prince maze | 500 | A large maze made with the Prince Grave scene in the center. | |
Queen maze | 600 | A large maze made with the Queen Grave scene in the center. | |
King maze | 700 | A large maze made with the King Grave scene in the center. |
History[]
- 1.0.1.11: The entrance points of a dungeon can no longer spawn on top of each other.
- 1.0.1.0:
- There are now dungeons leading up to the fight against Azeos the Sky Titan, Omoroth the Sea Titan and Ra-Akar the Sand Titan.
- Increased randomness of unique dungeon placement for different world seeds. For example, the Glurch slime area should no longer always appear south-west of The Core.
- Fixed several cases where dungeons would spawn too close together and partially overwrite each other.
- 0.7.5-580c: Several improvements to the dungeon generation systems, including a complete rewrite of the algorithms used to place paths connecting different rooms.
- 0.1.91e2cab: Introduced.
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