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For a sortable list of all available melee weapons, see List of melee weapons.

Melee weapons are weapons that deal physical melee damage. They are used in close to mid-ranged combat.

There are a total of 32 melee weapons in the game.

Types[]

Swords[]

Sword Damage Effects Level
Wooden Sword Wooden Sword30−36N/A1
Copper Sword Copper Sword45−55N/A2
Tin Sword Tin Sword89−107N/A5
Slime Sword Slime Sword90−108Reduces the target's movement speed by 41.1–92.4% for 4 sec6
Iron Sword Iron Sword119−145+4.7–9.5% melee attack speed7
Scarlet Sword Scarlet Sword147−179+8–15% critical hit chance9
Broken Handle Broken Handle117−141+31–59 max health10
Octarine Sword Octarine Sword193−235+6.7–9.4% melee attack speed12
Rune Song Rune Song234−284Secondary use: Trailing Melody
+10–17 life on melee hit
+5% chance on melee hit to increase melee attack speed by 50% for a short duration
13
Slippery Slime Sword Slippery Slime Sword207−253+6–8% critical hit chance
+37–50% chance on hit to apply slippery movement
13
Galaxite Sword Galaxite Sword224−272+36–45% critical hit damage14
Hydra Bone Sword Hydra Bone Sword249−303+15–17% damage against bosses
+44–50% damage against stunned targets
16
Solarite Sword Solarite Sword252−308+7–8% critical hit chance
+4.5–5.1% melee attack speed
16
Atlantean Worm Sword Atlantean Worm Sword270−330+17–19% damage against bosses
+4–5 life on melee hit
17

Axes[]

Axe Damage Effects Level
Tin Axe Tin Axe126−154Secondary use: Wide Slash5
Battle Axe Battle Axe172−210Secondary use: Wide Slash
+17.6–42.4% physical melee damage
7
Octarine Axe Octarine Axe281−343Secondary use: Wide Slash
+12–17% critical hit chance
12
Anchor Axe Anchor Axe290−354Secondary use: Wide Slash
+31–41% critical hit damage
+42–53% knockback chance
13
Lava Battle Axe Lava Battle Axe335−409Secondary use: Wide Slash
+52–63 burn damage applied on hit
15
Pandorium Axe Pandorium Axe372−454Secondary use: Wide Slash
High chance to apply a random condition on hit
17

Daggers[]

Dagger Damage Effects Level
Rusty Dagger Rusty Dagger49−59+5–15% critical hit chance3
Tin Dagger Tin Dagger74−90N/A5
Ritual Dagger Ritual Dagger124−150+2–3 blue glow
+5–9% critical hit chance
+13–24% critical hit damage
9
Scarlet Dagger Scarlet Dagger121−147+24–42% critical hit damage9
Galaxite Dagger Galaxite Dagger189−231+14–17% critical hit chance14

Spears[]

Spear Damage Effects Level
Hunting Spear Hunting Spear91−111Secondary use: Charged Thrust
+3–9% critical hit chance
5
Iron Halberd Iron Halberd118−144Secondary use: Charged Thrust
+4–8% critical hit chance
7
Prehistoric Crystal Spear Prehistoric Crystal Spear245−299Secondary use: Charged Thrust
+36.1–44.9% physical melee damage
15

Clubs[]

Club Damage Effects Level
Larva Spike Club Larva Spike Club133−161+34–54% knockback chance8
Crystal Shard Club Crystal Shard Club315−383Secondary use: Trailing Crystals
+50–56% knockback chance
16

Others[]

These are melee weapons that do not fit into any other category.

Weapon Damage Effects Level
Tentacle Whip Tentacle Whip264−322N/A11
Poisonous Sickle Poisonous Sickle199−243+18–25% critical hit damage
+28–39% chance to apply poison on hit, reduces enemy healing received by 75%
12

Boost gear[]

Skills and talents[]

  • Skill/Talent Effects
    Melee combat Melee combat +0-50% physical melee damage
    Building anger Building anger Gain +2% melee damage every time an enemy is hit, stacks 2-10 times
    Stubborn fighter Stubborn fighter Gain +3-15% melee damage when hitting the same target successively
    Charging in Charging in +4-20% chance on ranged hit to increase melee damage by 30%
  • Consumables[]

  • Consumable Effects Base cooked effects
    Rock Jaw Rock Jaw+11 food
    +2.5 health every sec for 20 sec
    +22 food
    +2.5 health every sec for 20 sec
    +15.9% physical melee damage for 10 min
    Enrage Potion Enrage Potion+30% physical melee damage for 1 minN/A
    Golden Heart Berry Golden Heart Berry+9 food
    +3.9 health every sec for 20 sec
    +18 food
    +4.4 health every sec for 20 sec
    +50 max health for 10 min
    +17.1% physical melee damage for 10 min
    Mold Shark Mold Shark+10 food
    +4.8 health every sec for 20 sec
    +21 food
    +4.8 health every sec for 20 sec
    +38.6% physical melee damage for 10 min
    Pinegrapple Pinegrapple+10 food
    +5.4 health every sec for 20 sec
    +20 food
    +5.4 health every sec for 20 sec
    +22.4% physical melee damage for 10 min
    Golden Pinegrapple Golden Pinegrapple+10 food
    +6.8 health every sec for 20 sec
    +21 food
    +9 health every sec for 20 sec
    +28.2% physical melee damage for 10 min
    +8.4% melee attack speed for 10 min
  • Armor[]

  • Armor Effects Level
    Bronze Breastplate Bronze Breastplate+18–68 max health
    +9–34 armor
    +7.4–23.3% physical melee damage
    5
    Caveling Hood Caveling Hood+15–41 max health
    +3–6% dodge chance
    +7.2–17.5% physical melee damage
    7
    Moldweb Pants Moldweb Pants+32–61 max health
    +17–31 armor
    +10.4–18.5% physical melee damage
    10
    Hazmat Helm Hazmat Helm+40–47 max health
    +21–25 armor
    +13.7–16% physical melee damage
    16
    Hazmat Suit Jacket Hazmat Suit Jacket+56–66 max health
    +25–31 armor
    +17.6–20.7% physical melee damage
    16
    Hazmat Suit Pants Hazmat Suit Pants+44–53 max health
    +26–31 armor
    +18.9–22.1% physical melee damage
    16
    Hydra Bone Breastplate Hydra Bone Breastplate+59–66 max health
    +26–30 armor
    +4% chance to stun targets on melee hit
    +12.2–13.5% physical melee damage
    17
  • Accessories[]

  • Accessory Effects Level
    Grub Egg Necklace Grub Egg Necklace+18.1–39.1% physical melee damage8
    Sky Ring Sky Ring+5–8% critical hit chance
    +13.5–22.2% physical melee damage
    11
    Omoroth's Beak Omoroth's Beak+29.1–38.5% physical melee damage14
    Atlantean Worm Ring Atlantean Worm Ring+4–5 life on melee hit
    +17.2–19.1% physical melee damage
    17
  • Set bonuses[]

  • Set bonus
    3 set: +80% melee damage while not haven taken any direct damage for a while
    3 set: +14.3% movement speed
  • History[]

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