For a sortable list of all available melee weapons, see List of melee weapons.
Melee weapons are weapons that deal physical melee damage. They are used in close to mid-ranged combat.
There are a total of 32 melee weapons in the game.
Types[]
Swords[]
Sword | Damage | Effects | Level |
---|---|---|---|
Wooden Sword | 30−36 | N/A | 1 |
Copper Sword | 45−55 | N/A | 2 |
Tin Sword | 89−107 | N/A | 5 |
Slime Sword | 90−108 | Reduces the target's movement speed by 41.1–92.4% for 4 sec | 6 |
Iron Sword | 119−145 | +4.7–9.5% melee attack speed | 7 |
Scarlet Sword | 147−179 | +8–15% critical hit chance | 9 |
Broken Handle | 117−141 | +31–59 max health | 10 |
Octarine Sword | 193−235 | +6.7–9.4% melee attack speed | 12 |
Rune Song | 234−284 | Secondary use: Trailing Melody +10–17 life on melee hit +5% chance on melee hit to increase melee attack speed by 50% for a short duration | 13 |
Slippery Slime Sword | 207−253 | +6–8% critical hit chance +37–50% chance on hit to apply slippery movement | 13 |
Galaxite Sword | 224−272 | +36–45% critical hit damage | 14 |
Hydra Bone Sword | 249−303 | +15–17% damage against bosses +44–50% damage against stunned targets | 16 |
Solarite Sword | 252−308 | +7–8% critical hit chance +4.5–5.1% melee attack speed | 16 |
Atlantean Worm Sword | 270−330 | +17–19% damage against bosses +4–5 life on melee hit | 17 |
Axes[]
Axe | Damage | Effects | Level |
---|---|---|---|
Tin Axe | 126−154 | Secondary use: Wide Slash | 5 |
Battle Axe | 172−210 | Secondary use: Wide Slash +17.6–42.4% physical melee damage | 7 |
Octarine Axe | 281−343 | Secondary use: Wide Slash +12–17% critical hit chance | 12 |
Anchor Axe | 290−354 | Secondary use: Wide Slash +31–41% critical hit damage +42–53% knockback chance | 13 |
Lava Battle Axe | 335−409 | Secondary use: Wide Slash +52–63 burn damage applied on hit | 15 |
Pandorium Axe | 372−454 | Secondary use: Wide Slash High chance to apply a random condition on hit | 17 |
Daggers[]
Dagger | Damage | Effects | Level |
---|---|---|---|
Rusty Dagger | 49−59 | +5–15% critical hit chance | 3 |
Tin Dagger | 74−90 | N/A | 5 |
Ritual Dagger | 124−150 | +2–3 blue glow +5–9% critical hit chance +13–24% critical hit damage | 9 |
Scarlet Dagger | 121−147 | +24–42% critical hit damage | 9 |
Galaxite Dagger | 189−231 | +14–17% critical hit chance | 14 |
Spears[]
Spear | Damage | Effects | Level |
---|---|---|---|
Hunting Spear | 91−111 | Secondary use: Charged Thrust +3–9% critical hit chance | 5 |
Iron Halberd | 118−144 | Secondary use: Charged Thrust +4–8% critical hit chance | 7 |
Prehistoric Crystal Spear | 245−299 | Secondary use: Charged Thrust +36.1–44.9% physical melee damage | 15 |
Clubs[]
Club | Damage | Effects | Level |
---|---|---|---|
Larva Spike Club | 133−161 | +34–54% knockback chance | 8 |
Crystal Shard Club | 315−383 | Secondary use: Trailing Crystals +50–56% knockback chance | 16 |
Others[]
These are melee weapons that do not fit into any other category.
Weapon | Damage | Effects | Level |
---|---|---|---|
Tentacle Whip | 264−322 | N/A | 11 |
Poisonous Sickle | 199−243 | +18–25% critical hit damage +28–39% chance to apply poison on hit, reduces enemy healing received by 75% | 12 |
Boost gear[]
Skills and talents[]
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Consumables[]
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Armor[]
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Accessories[]
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Set bonuses[]
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History[]
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