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For a sortable list of all available range weapons, see List of range weapons.

Range weapons are weapons that deal physical range damage and fire projectiles.

There are a total of 21 range weapons in the game.

Types[]

Bows[]

Bows fire arrow projectiles.

Bow Damage Effects Level
Wood Bow Wood Bow30−36Secondary use: Strong Shot2
Wood Crossbow Wood Crossbow43−51Secondary use: Piercing Shot2
Cupid Bow Cupid Bow11−13Charm the target for 20 sec5
Iron Bow Iron Bow100−122Secondary use: Strong Multishot
+17.9–43.2% physical range damage
7
Scarlet Crossbow Scarlet Crossbow142−172Secondary use: Piercing Shot9
Octarine Bow Octarine Bow157−191Secondary use: Strong Multishot
+6.2–8.8% range attack speed
12
Phantom Spark Phantom Spark198−242Secondary use: Strong Multishot
+10–11% critical hit chance
+27–33% critical hit damage
+20% chance to summon a ghost caveling when killing any enemy
15
Solarite Crossbow Solarite Crossbow209−255Secondary use: Piercing Shot
+7–8% critical hit chance
+18–21% physical range damage
16

Guns[]

Guns fire fast-moving projectiles, typically bullets or explosives.

Gun Damage Effects Level
Flintlock Musket Flintlock Musket207−253N/A5
Hand Mortar Hand Mortar25−29N/A8
Grubzooka Grubzooka104−126N/A9
Blowpipe Blowpipe118−144Secondary use: Piercing Shot
+16–26% chance to apply poison on hit, reduces enemy healing received by 75%
10
Bubble Gun Bubble Gun93−113+35–50% chance on hit to apply slippery movement12
Bomb Scarab Mortar Bomb Scarab Mortar41−49N/A14
Burnzooka Burnzooka180−220N/A16
Void Gun Void Gun255−311N/A17

Consumables[]

Consumables are single-use and cannot be recovered.

Weapon Damage Effects Level
Snowball Snowball45−53+25% chance to stun targets on ranged hit4

Others[]

These are range weapons that do not fit into any other category.

Weapon Damage Effects Level
Slingshot Slingshot53−63N/A5
Galaxite Chakram Galaxite Chakram108−132+39–50% critical hit damage14
Throwing Daggers Throwing Daggers108−132Secondary use: Bouncing Shot
+14–17% critical hit chance
14
Ricochet Shuriken Ricochet Shuriken85−103Secondary use: Piercing Shot
+4.5–5.1% range attack speed
+22–25% critical hit damage
16

Boost gear[]

Skills and talents[]

  • Skill/Talent Effects
    Range combat Range combat +0-50% physical range damage
    Keeping momentum Keeping momentum Gain +2% range damage every time an enemy is hit, stacks 2-10 times
    Focused accuracy Focused accuracy +5–25% range damage after standing still for a short duration
    Taking a step back Taking a step back +4-20% chance on melee hit to increase range damage by 30%
  • Consumables[]

  • Consumable Effects Base cooked effects
    Devil Worm Devil Worm+10 food
    +3 health every sec for 20 sec
    +20 food
    +3 health every sec for 20 sec
    +22.8% physical range damage for 10 min
    Keen Potion Keen Potion+30% physical range damage for 1 minN/A
    Pewpaya Pewpaya+10 food
    +6.3 health every sec for 20 sec
    +20 food
    +6.3 health every sec for 20 sec
    +22.4% physical range damage for 10 min
    Golden Pewpaya Golden Pewpaya+10 food
    +7.4 health every sec for 20 sec
    +21 food
    +8.2 health every sec for 20 sec
    +28.2% physical range damage for 10 min
    +8.4% range attack speed for 10 min
  • Armor[]

  • Armor Effects Level
    Ranger Hood Ranger Hood+8–50 max health
    +5–25 armor
    +3.7–17% physical range damage
    3
    Bronze Pants Bronze Pants+14–55 max health
    +8–30 armor
    +6–18.9% physical range damage
    5
    Caveling Chest Caveling Chest+24–64 max health
    +4–8% dodge chance
    +8.1–19.6% physical range damage
    7
    Hunter Cloak Hunter Cloak+36–68 max health
    +6–9% dodge chance
    +11.5–20.6% physical range damage
    10
    Hunter Hood Hunter Hood+23–44 max health
    +4–6% dodge chance
    +9–16.1% physical range damage
    10
  • Accessories[]

  • Accessory Effects Level
    Gold Crystal Ring Gold Crystal Ring+17.3–41.6% physical range damage7
    Mold Vein Necklace Mold Vein Necklace+23.7–38.9% physical range damage11
    Polished Gold Crystal Ring Polished Gold Crystal Ring+19.9–28.1% physical range damage
    +3.9–5.2% range attack speed
    13
    Hydra Tooth Hydra Tooth+4–5% chance on hit to deal triple amount of damage
    +24.6–28.8% physical range damage
    16
  • History[]

    • 1.0.0.1: Staves are now considered magic weapons due to the addition of magic damage.
    • 0.7.2.1-008c: Fixed a bug where melee knockback chance was applied to range weapons as well.
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