For a sortable list of all available range weapons, see List of range weapons.
Range weapons are weapons that deal physical range damage and fire projectiles.
There are a total of 21 range weapons in the game.
Types[]
Bows[]
Bows fire arrow projectiles.
Bow | Damage | Effects | Level |
---|---|---|---|
Wood Bow | 30−36 | Secondary use: Strong Shot | 2 |
Wood Crossbow | 43−51 | Secondary use: Piercing Shot | 2 |
Cupid Bow | 11−13 | Charm the target for 20 sec | 5 |
Iron Bow | 100−122 | Secondary use: Strong Multishot +17.9–43.2% physical range damage | 7 |
Scarlet Crossbow | 142−172 | Secondary use: Piercing Shot | 9 |
Octarine Bow | 157−191 | Secondary use: Strong Multishot +6.2–8.8% range attack speed | 12 |
Phantom Spark | 198−242 | Secondary use: Strong Multishot +10–11% critical hit chance +27–33% critical hit damage +20% chance to summon a ghost caveling when killing any enemy | 15 |
Solarite Crossbow | 209−255 | Secondary use: Piercing Shot +7–8% critical hit chance +18–21% physical range damage | 16 |
Guns[]
Guns fire fast-moving projectiles, typically bullets or explosives.
Gun | Damage | Effects | Level |
---|---|---|---|
Flintlock Musket | 207−253 | N/A | 5 |
Hand Mortar | 25−29 | N/A | 8 |
Grubzooka | 104−126 | N/A | 9 |
Blowpipe | 118−144 | Secondary use: Piercing Shot +16–26% chance to apply poison on hit, reduces enemy healing received by 75% | 10 |
Bubble Gun | 93−113 | +35–50% chance on hit to apply slippery movement | 12 |
Bomb Scarab Mortar | 41−49 | N/A | 14 |
Burnzooka | 180−220 | N/A | 16 |
Void Gun | 255−311 | N/A | 17 |
Consumables[]
Consumables are single-use and cannot be recovered.
Weapon | Damage | Effects | Level |
---|---|---|---|
Snowball | 45−53 | +25% chance to stun targets on ranged hit | 4 |
Others[]
These are range weapons that do not fit into any other category.
Weapon | Damage | Effects | Level |
---|---|---|---|
Slingshot | 53−63 | N/A | 5 |
Galaxite Chakram | 108−132 | +39–50% critical hit damage | 14 |
Throwing Daggers | 108−132 | Secondary use: Bouncing Shot +14–17% critical hit chance | 14 |
Ricochet Shuriken | 85−103 | Secondary use: Piercing Shot +4.5–5.1% range attack speed +22–25% critical hit damage | 16 |
Boost gear[]
Skills and talents[]
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Consumables[]
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Armor[]
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Accessories[]
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History[]
- 1.0.0.1: Staves are now considered magic weapons due to the addition of magic damage.
- 0.7.2.1-008c: Fixed a bug where melee knockback chance was applied to range weapons as well.
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