Rune Song
Level 13
14
15
16
17
18
19
Attack rate
2.5 per second
Secondary
Trailing Melody
Effects
+10 life on melee hit +5% chance on melee hit to increase melee attack speed by 50% for a short duration
Tooltip
A legendary sword that hums when swung through the air. Its durability is a sign of extraordinary craftsmanship and it has the power to defeat enemies in one strike.
Melee damage
250−304 (+18)
Attack rate
2.5 per second
Secondary
Trailing Melody
Effects
+12 life on melee hit (+2) +5% chance on melee hit to increase melee attack speed by 50% for a short duration
Tooltip
A legendary sword that hums when swung through the air. Its durability is a sign of extraordinary craftsmanship and it has the power to defeat enemies in one strike.
Melee damage
267−325 (+37)
Attack rate
2.5 per second
Secondary
Trailing Melody
Effects
+13 life on melee hit (+3) +5% chance on melee hit to increase melee attack speed by 50% for a short duration
Tooltip
A legendary sword that hums when swung through the air. Its durability is a sign of extraordinary craftsmanship and it has the power to defeat enemies in one strike.
Melee damage
283−345 (+55)
Attack rate
2.5 per second
Secondary
Trailing Melody
Effects
+13 life on melee hit (+3) +5% chance on melee hit to increase melee attack speed by 50% for a short duration
Tooltip
A legendary sword that hums when swung through the air. Its durability is a sign of extraordinary craftsmanship and it has the power to defeat enemies in one strike.
Melee damage
300−366 (+74)
Attack rate
2.5 per second
Secondary
Trailing Melody
Effects
+13 life on melee hit (+3) +5% chance on melee hit to increase melee attack speed by 50% for a short duration
Tooltip
A legendary sword that hums when swung through the air. Its durability is a sign of extraordinary craftsmanship and it has the power to defeat enemies in one strike.
Melee damage
316−386 (+92)
Attack rate
2.5 per second
Secondary
Trailing Melody
Effects
+15 life on melee hit (+5) +5% chance on melee hit to increase melee attack speed by 50% for a short duration
Tooltip
A legendary sword that hums when swung through the air. Its durability is a sign of extraordinary craftsmanship and it has the power to defeat enemies in one strike.
Melee damage
333−407 (+111)
Attack rate
2.5 per second
Secondary
Trailing Melody
Effects
+17 life on melee hit (+7) +5% chance on melee hit to increase melee attack speed by 50% for a short duration
Tooltip
A legendary sword that hums when swung through the air. Its durability is a sign of extraordinary craftsmanship and it has the power to defeat enemies in one strike.
Rune Song is a legendary sword .
Its secondary use, Trailing Melody , creates a damaging trail in a line towards the cursor. This travels through walls and reaches 2–6 tiles away, depending on charge time.
The trail deals 1–3× the sword's damage (depending on charge time) and has a 25% chance to inflict stun for 2 seconds.
Obtaining [ ]
Crafting
Notes [ ]
Since the Rune Song has no durability, it cannot be reinforced .
The melee attack speed effect lasts for 2 seconds and its chance is unaffected by upgrades.
Achievements [ ]
The Rune Song • "Obtain Rune Song"
(Silver • 25 G • 20 XP)
Obtain the Rune Song .
Tips [ ]
The earliest this weapon can be obtained is after the Great Wall is removed. While the Broken Handle can be obtained though The Hive Mother drops quite early then expected, the Chipped Blade is locked in Azeos' Wilderness .
This weapon deals more damage at its base level than both the Slippery Slime Sword and Galaxite Sword at base, which are higher levels. At the same level, Rune Song typically deals more damage then all other swords currently in the game, meaning this weapon can be brought to endgame quite easily.
Instead of crafting the sword of the next ore you get, upgrading this weapon is almost always a better option.
Trivia [ ]
Prior to 1.0.1.0 , the Rune Song had a 15% chance on hit to instantly kill any target with health lower than the player.
History [ ]
1.0.1.4 : Trailing Melody's damage is now based on the sword's damage.
1.0.1.0 :
Added secondary use.
Now provides a unique +5% chance on melee hit to increase melee attack speed.
Base life on melee hit increased from +3 to +10.
Base +62 max health removed.
Unique +15% chance on hit to kill any target that has lower health removed.
1.0.0.1 : Base damage increased from 206−250 to 234−284.
0.3.0-297a : Introduced.