
The skills menu in the player's inventory.
Skills are attributes the character can level through related actions such as harvesting plants, killing enemies, or removing cooked food from a Cooking Pot.
When a skill is leveled 5 times the player will gain a talent point which can be spent on the talent's respective talent tree. When a skill leveled to 100, the player will gain 5 extra talent points. The talent tree is made up of nodes which grant effects. The nodes are also organized into tiers, the player can advance to the next tier by investing 5 points in a skill that is of a lower tier, for example investing five points in a tier 1 node will grant the player access to the tier 2 nodes for that talent.
There are a total of 11 skills in the game: Mining, Running, Melee combat, Vitality, Crafting, Range combat, Gardening, Fishing, Cooking, Magic and Summoning; each with their own unique talent tree and method of leveling.
Skills[]
Mining[]
This content is transcluded from Mining (skill). Mining is a skill that increases the player's mining damage by +1 per level, up to a maximum of +100 at level 100.
Mining experience is gained by damaging wall blocks and walls, at a rate of 1 experience per hit.
Talent | Effects | Tier |
---|---|---|
![]() | +2–10% mining damage | 1 |
![]() | +3–15% chance to gain an additional ore from walls containing ores | 2 |
![]() | Gain +2–10 durability on your tool, when breaking walls containing ores | 2 |
![]() | +2–10% of mining damage added as melee damage | 3 |
![]() | +3–15% mining speed | 3 |
![]() | +4–20% explosives damage | 3 |
![]() | +4–20% movement speed boost for a short duration after mining a wall | 4 |
![]() | +0.2–1% chance to drop a valuable item from any mined wall | 4 |
Running[]
This content is transcluded from Running. Running is a skill that increases the player's movement speed by +0.1% per level, up to a maximum of +10% at level 100.
Running experience is gained by walking around, at a rate of approximately 1 experience per tile traveled.
Talent | Effects | Tier |
---|---|---|
![]() | +5–25% less food drained when running | 1 |
![]() | +5–25% dodge chance after standing still for a short duration | 2 |
![]() | +2–10% movement speed after running consistently for a short duration | 2 |
![]() | +4–20% movement speed boost for a short duration after dodging an attack | 3 |
![]() | Snare and stun durations reduced by +10–50% | 3 |
![]() | +3–15% damage after consistently running for a short duration | 3 |
![]() | Any nearby enemies movement speed is reduced by 4–20% | 4 |
![]() | +6–30% armor of current movement speed increase | 4 |
Melee combat[]
This content is transcluded from Melee combat. Melee combat is a skill that increases physical melee damage by +0.5% per level, up to a maximum of +50% at level 100.
Melee combat experience is gained by attacking enemies using melee damage, at a rate of 1 experience per successful swing (i.e. hitting multiple enemies will only give 1 experience).
Talent | Effects | Tier |
---|---|---|
![]() | +2–10% melee attack speed | 1 |
![]() | Gain 2% melee damage every time an enemy is hit, stacks up to 2–10 times | 2 |
![]() | +2–10% chance on melee hit to increase melee attack speed by 50% for a short duration | 2 |
![]() | +3–15% chance to knockback on melee hit | 3 |
![]() | Gain +3–15% melee damage when hitting the same target successively | 3 |
![]() | +4–20% chance on melee hit to increase range damage by 30% | 3 |
![]() | 10% chance on melee hit to restore +1–5% health | 4 |
![]() | +4–20% damage against bosses | 4 |
Vitality[]
This content is transcluded from Vitality. Vitality is a skill that increases the player's maximum health by +1 per level, up to a maximum of +100 at level 100.
Vitality experience is gained by defeating creatures. The amount of experience a creature will give is equal to its maximum health, capped at 1000.
Talent | Effects | Tier |
---|---|---|
![]() | +6–30% of all skill points added to max health | 1 |
![]() | +2–10% damage while at max health | 2 |
![]() | +4–20% damage while at low health | 2 |
![]() | Gain +0.2–1 health every sec while below half max health | 3 |
![]() | +6–30% more healing from health over time regeneration | 3 |
![]() | Healing potions also heal for +6–30% of health gained from the potion over time | 3 |
![]() | +3–15% reduced damage taken from bosses | 4 |
![]() | +2–10% chance to restore a bit of health instead of dying when taking lethal damage | 4 |
Crafting[]
This content is transcluded from Crafting (skill). Crafting is a skill that increases the player's armor by +0.5% per level, up to a maximum of +50% at level 100.
Crafting experience is gained by crafting items.
Talent | Effects | Tier |
---|---|---|
![]() | +6–30% chance to gain an extra item when crafting any wall, floor, bridge or fence | 1 |
![]() | +4–20% chance to not lose durability when using tools and weapons | 2 |
![]() | +4–20% chance to not lose durability on equipment when taking damage | 2 |
![]() | +4–20% chance to gain an extra item when crafting any item at the alchemy table or distillery | 3 |
![]() | +1–5 extra items gained when crafting rails, wires or conveyor belts. | 3 |
![]() | Crafting items at the anvil and repairing items costs 5–25% less materials | 3 |
![]() | +10–50% chance to gain a polished version of any item crafted at the jewelry workbench | 4 |
![]() | +6–30% armor while at low health | 4 |
Range combat[]
This content is transcluded from Range combat. Range combat is a skill that increases physical range damage by +0.5% per level, up to a maximum of +50% at level 100.
Range combat experience is gained by attacking enemies using range damage, at a rate of 1 experience per hit.
Talent | Effects | Tier |
---|---|---|
![]() | +2–10% range attack speed | 1 |
![]() | Gain 2% range damage every time an enemy is shot, stacks up to 2–10 times | 2 |
![]() | +2–10% chance on ranged hit to increase critical hit chance by 100% for a short duration | 2 |
![]() | 20% chance to slow down target by 8–40% on ranged hit | 3 |
![]() | +4–20% chance on ranged hit to increase melee damage by 30% | 3 |
![]() | +4–20% chance to stun targets on ranged hit | 3 |
![]() | +5–25% range damage after standing still for a short duration | 4 |
![]() | +8–40% critical hit damage | 4 |
Gardening[]
This content is transcluded from Gardening. Gardening is a skill that increases the chance for a player to get an extra item when harvesting a plant by +0.4% per level, up to a maximum of +40% at level 100.
Gardening experience is gained by harvesting plants, at a rate of 1 experience per plant.
Talent | Effects | Tier |
---|---|---|
![]() | +5–25% chance to gain a seed when harvesting plants | 1 |
![]() | +5–25% food when eating plants or cooked food made out of plants | 2 |
![]() | +1–5 food gained when harvesting plants | 2 |
![]() | +5–25% critical hit damage | 3 |
![]() | +10–50 thorns damage | 3 |
![]() | +3–15% chance to apply poison on hit, reduces enemy healing received by 75% | 3 |
![]() | +3–15% chance that plants planted by you become golden | 4 |
![]() | +5–25% damage against poisoned targets | 4 |
Fishing[]
This content is transcluded from Fishing (skill). Fishing is a skill that increases the player's fishing power by +1 per level, up to a maximum of +100 at level 100.
Fishing experience is gained by catching an item while fishing, at a rate of 1 experience per catch.
Talent | Effects | Tier |
---|---|---|
![]() | Fish (and other things) bite +5–25% faster | 1 |
![]() | +4–20% chance to get a fish on the hook | 2 |
![]() | +2–10% chance for higher rarity fish to bite | 2 |
![]() | +2–10% dodge chance | 3 |
![]() | +10–50% reduced impact of slippery movement | 3 |
![]() | +5–25% chance bait will not be consumed when catching a fish | 3 |
![]() | +6–30% of fishing added as range damage | 4 |
![]() | +3–15% damage against bosses after eating fish or cooked food made out of fish | 4 |
Cooking[]
This content is transcluded from Cooking (skill). Cooking is a skill that increases the chance of the player gaining an extra cooked food item when removing one from the Cooking Pot by +0.2% per level, up to a maximum of +20% at level 100.
Cooking experience is gained by removing cooked food from a Cooking Pot, at a rate of 1 experience per item.
Talent | Effects | Tier |
---|---|---|
![]() | +5–25% food from cooked food | 1 |
![]() | Well fed buffs are gained at +5–25% lower food | 2 |
![]() | Well fed buffs are +20–100% stronger | 2 |
![]() | +1–5% melee attack speed when eating cooked food | 3 |
![]() | +6–30% longer cooked food buff durations | 3 |
![]() | +4–20% damage dealt by you and all nearby allies | 3 |
![]() | +5–25% chance for additional food gained from cooking to be rare | 4 |
![]() | +0.1–0.5 health every sec to you and all nearby allies | 4 |
Magic[]
This content is transcluded from Magic. Magic is a skill that increases magic damage by +0.5% per level, up to a maximum of +50% at level 100.
Magic experience is gained by attacking enemies using magic damage, at a rate of 1 experience per hit.
Talent | Effects | Tier |
---|---|---|
![]() | +1–5% critical hit chance | 1 |
![]() | +2–10% mana recovered on critical hit | 2 |
![]() | Magic barrier regeneration delay reduced by 5–25% | 2 |
![]() | +10–50% of magic barrier is added as magic damage | 3 |
![]() | +10–50% magic damage for a short duration on critical hit | 3 |
![]() | Recover +1–5% of your magic barrier as mana every sec | 3 |
![]() | Up to +6–30% magic damage based on your remaining mana | 4 |
![]() | Mana regeneration delay reduced by 6–30% | 4 |
Summoning[]
This content is transcluded from Summoning. Summoning is a skill that increases minion damage by +0.5% per level, up to a maximum of +50% at level 100.
Summoning experience is gained by the player's minions attacking enemies, at a rate of 1 experience per hit.
Talent | Effects | Tier |
---|---|---|
![]() | +4–20% minion attack speed | 1 |
![]() | +4–20% minion critical hit chance | 2 |
![]() | +2–10% range attack speed per active minion | 2 |
![]() | Minion damage is increased by +10–50% of your magic damage increase | 3 |
![]() | +15–75 magic barrier per active minion | 3 |
![]() | +2–10% magic damage for every active minion | 3 |
![]() | +10–50% minion lifespan | 4 |
![]() | Minions heal you for +1–5% health when they despawn | 4 |
Achievements[]
![]() | Diggy Diggy Hole • "Gain 100 skill points in mining" (Bronze • 25 G • 20 XP) Reach level 100 in the Mining skill. |
![]() | Cheese it! • "Gain 100 skill points in cooking" (Bronze • 25 G • 20 XP) Reach level 100 in the Cooking skill. |
![]() | Completely Hooked • "Gain 100 skill points in fishing" (Bronze • 25 G • 20 XP) Reach level 100 in the Fishing skill. |
![]() | Nature Nurturer • "Gain 100 skill points in gardening" (Bronze • 25 G • 20 XP) Reach level 100 in the Gardening skill. |
![]() | ...Sting like a bee • "Gain 100 skill points in melee" (Bronze • 25 G • 20 XP) Reach level 100 in the Melee combat skill. |
![]() | Robin Hood • "Gain 100 skill points in range" (Bronze • 25 G • 20 XP) Reach level 100 in the Range combat skill. |
![]() | Health Conscious • "Gain 100 skill points in vitality" (Bronze • 25 G • 20 XP) Reach level 100 in the Vitality skill. |
![]() | Float like a butterfly... • "Gain 100 skill points in running" (Bronze • 25 G • 20 XP) Reach level 100 in the Running skill. |
![]() | Crafty Explorer • "Gain 100 skill points in crafting" (Bronze • 25 G • 20 XP) Reach level 100 in the Crafting skill. |
![]() | A Wizard Is Never Late • "Gain 100 skill points in magic" (Bronze • 25 G • 20 XP) Reach level 100 in the Magic skill. |
![]() | Stay Away From The Summoner! • "Gain 100 skill points in summoning" (Bronze • 25 G • 20 XP) Reach level 100 in the Summoning skill. |
History[]
- 1.0.0.1: Added Magic and Summoning.
- 0.2.83b2b4a: Introduced.
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