Skills are attributes the character can level through related actions such as harvesting plants, killing enemies, or removing cooked food from a Cooking Pot.
When a skill is leveled 5 times the player will gain a talent point which can be spent on the talent's respective talent tree. When a skill leveled to 100, the player will gain 5 extra talent points. The talent tree is made up of nodes which grant effects. The nodes are also organized into tiers, the player can advance to the next tier by investing 5 points in a skill that is of a lower tier, for example investing five points in a tier 1 node will grant the player access to the tier 2 nodes for that talent.
There are a total of 11 skills in the game: Mining, Running, Melee combat, Vitality, Crafting, Range combat, Gardening, Fishing, Cooking, Magic and Summoning; each with their own unique talent tree and method of leveling.
Skills[]
Mining[]
This content is transcluded from Mining (skill). Mining is a skill that increases the player's mining damage by +1 per level, up to a maximum of +100 at level 100.
Mining experience is gained by damaging wall blocks and walls, at a rate of 1 experience per hit.
Talent | Effects | Tier |
---|---|---|
Efficient excavation | +2–10% mining damage | 1 |
Meticulous miner | +3–15% chance to gain an additional ore from walls containing ores | 2 |
Self-mending alloy | Gain +2–10 durability on your tool, when breaking walls containing ores | 2 |
Miner's strength | +2–10% of mining damage added as melee damage | 3 |
Mine, mine, mine! | +3–15% mining speed | 3 |
Explosives engineer | +4–20% explosives damage | 3 |
Pick and run! | +4–20% movement speed boost for a short duration after mining a wall | 4 |
Archaeologist | +0.2–1% chance to drop a valuable item from any mined wall | 4 |
Running[]
This content is transcluded from Running. Running is a skill that increases the player's movement speed by +0.1% per level, up to a maximum of +10% at level 100.
Running experience is gained by walking around, at a rate of approximately 1 experience per tile traveled.
Talent | Effects | Tier |
---|---|---|
Endurance runner | +5–25% less food drained when running | 1 |
Balanced stance | +5–25% dodge chance after standing still for a short duration | 2 |
Gotta go fast! | +2–10% movement speed after running consistently for a short duration | 2 |
On your toes | +4–20% movement speed boost for a short duration after dodging an attack | 3 |
Escape artist | Snare and stun durations reduced by +10–50% | 3 |
Keeping tempo | +3–15% damage after consistently running for a short duration | 3 |
Encumbering presence | Any nearby enemies movement speed is reduced by 4–20% | 4 |
Breaking barriers | +6–30% armor of current movement speed increase | 4 |
Melee combat[]
This content is transcluded from Melee combat. Melee combat is a skill that increases physical melee damage by +0.5% per level, up to a maximum of +50% at level 100.
Melee combat experience is gained by attacking enemies using melee damage, at a rate of 1 experience per successful swing (i.e. hitting multiple enemies will only give 1 experience).
Talent | Effects | Tier |
---|---|---|
Quick strikes | +2–10% melee attack speed | 1 |
Building anger | Gain 2% melee damage every time an enemy is hit, stacks up to 2–10 times | 2 |
Fast and furious | +2–10% chance on melee hit to increase melee attack speed by 50% for a short duration | 2 |
Heavy swings | +3–15% knockback chance | 3 |
Stubborn fighter | Gain +3–15% melee damage when hitting the same target successively | 3 |
Taking a step back | +4–20% chance on melee hit to increase range damage by 30% | 3 |
Seething blade | 10% chance on melee hit to restore +1–5% health | 4 |
Strength of the Ancients | +4–20% damage against bosses | 4 |
Vitality[]
This content is transcluded from Vitality. Vitality is a skill that increases the player's maximum health by +1 per level, up to a maximum of +100 at level 100.
Vitality experience is gained by defeating creatures. The amount of experience a creature will give is equal to its maximum health, capped at 1000.
Talent | Effects | Tier |
---|---|---|
Maxed out! | +6–30% of all skill points added to max health | 1 |
Strong and healthy | +2–10% damage while at max health | 2 |
Desperate fighter | +4–20% damage while at low health | 2 |
Stayin' alive | Gain +0.2–1 health every sec while below half max health | 3 |
Healing potency | +6–30% more healing from health over time regeneration | 3 |
Lingering potions | Healing potions also heal for +6–30% of health gained from the potion over time | 3 |
Protection of the Ancients | +3–15% reduced damage taken from bosses | 4 |
Cheat death | +2–10% chance to restore a bit of health instead of dying when taking lethal damage | 4 |
Crafting[]
This content is transcluded from Crafting (skill). Crafting is a skill that increases the player's armor by +0.5% per level, up to a maximum of +50% at level 100.
Crafting experience is gained by crafting items.
Talent | Effects | Tier |
---|---|---|
Base builder | +6–30% chance to gain an extra item when crafting any wall, floor, bridge or fence | 1 |
The right tools in the right hands | +4–20% chance to not lose durability when using tools and weapons | 2 |
High quality equipment | +4–20% chance to not lose durability on equipment when taking damage | 2 |
Alchemist | +4–20% chance to gain an extra item when crafting any item at the alchemy table or distillery | 3 |
Industry specialist | +1–5 extra items gained when crafting rails, wires or conveyor belts. | 3 |
Blacksmith | Crafting items at the anvil and repairing items costs 5–25% less materials | 3 |
Jewelry crafter | +10–50% chance to gain a polished version of any item crafted at the jewelry workbench | 4 |
Unbreakable | +6–30% armor while at low health | 4 |
Range combat[]
This content is transcluded from Range combat. Range combat is a skill that increases physical range damage by +0.5% per level, up to a maximum of +50% at level 100.
Range combat experience is gained by attacking enemies using range damage, at a rate of 1 experience per hit.
Talent | Effects | Tier |
---|---|---|
Rapid shots | +2–10% range attack speed | 1 |
Keeping momentum | Gain 2% range damage every time an enemy is shot, stacks up to 2–10 times | 2 |
Weakness detection | +2–10% chance on ranged hit to increase critical hit chance by 100% for a short duration | 2 |
Slimy bullets | 20% chance to slow down target by 8–40% on ranged hit | 3 |
Charging in | +4–20% chance on ranged hit to increase melee damage by 30% | 3 |
Stun shot | +4–20% chance to stun targets on ranged hit | 3 |
Focused accuracy | +5–25% range damage after standing still for a short duration | 4 |
Amplified precision | +8–40% critical hit damage | 4 |
Gardening[]
This content is transcluded from Gardening. Gardening is a skill that increases the chance for a player to get an extra item when harvesting a plant by +0.4% per level, up to a maximum of +40% at level 100.
Gardening experience is gained by harvesting plants, at a rate of 1 experience per plant.
Talent | Effects | Tier |
---|---|---|
Grateful gardener | +5–25% chance to gain a seed when harvesting plants | 1 |
Eat your vegetables! | +5–25% food when eating plants or cooked food made out of plants | 2 |
Feast for the eyes | +1–5 food gained when harvesting plants | 2 |
Thorny weapons | +5–25% critical hit damage | 3 |
Thorny skin | +10–50 thorns damage | 3 |
Poison coated weapons | +3–15% chance to apply poison on hit, reduces enemy healing received by 75% | 3 |
Expert gardener | +3–15% chance that plants planted by you become golden | 4 |
Potent poison | +5–25% damage against poisoned targets | 4 |
Fishing[]
This content is transcluded from Fishing (skill). Fishing is a skill that increases the player's fishing power by +1 per level, up to a maximum of +100 at level 100.
Fishing experience is gained by catching an item while fishing, at a rate of 1 experience per catch.
Talent | Effects | Tier |
---|---|---|
Improved bait | Fish (and other things) bite +5–25% faster | 1 |
Fisherman's luck | +4–20% chance to get a fish on the hook | 2 |
Angler's advantage | +2–10% chance for higher rarity fish to bite | 2 |
Studied patterns | +2–10% dodge chance | 3 |
Steady feet | +10–50% reduced impact of slippery movement | 3 |
Chewy bait | +5–25% chance bait will not be consumed when catching a fish | 3 |
Well-trained aim | +6–30% of fishing added as range damage | 4 |
Power of Omega-3! | +3–15% damage against bosses after eating fish or cooked food made out of fish | 4 |
Cooking[]
This content is transcluded from Cooking (skill). Cooking is a skill that increases the chance of the player gaining an extra cooked food item when removing one from the Cooking Pot by +0.2% per level, up to a maximum of +20% at level 100.
Cooking experience is gained by removing cooked food from a Cooking Pot, at a rate of 1 experience per item.
Talent | Effects | Tier |
---|---|---|
Utilizing every nutrient | +5–25% food from cooked food | 1 |
Not so picky | Well fed buffs are gained at +5–25% lower food | 2 |
Healthy diet | Well fed buffs are +20–100% stronger | 2 |
Fast food | +1–5% melee attack speed when eating cooked food | 3 |
Long-lasting food | +6–30% longer cooked food buff durations | 3 |
The smell of food | +4–20% damage dealt by you and all nearby allies | 3 |
Master chef | +5–25% chance for additional food gained from cooking to be rare | 4 |
Sharing is caring | +0.1–0.5 health every sec to you and all nearby allies | 4 |
Magic[]
This content is transcluded from Magic. Magic is a skill that increases magic damage by +0.5% per level, up to a maximum of +50% at level 100.
Magic experience is gained by attacking enemies using magic damage, at a rate of 1 experience per hit.
Talent | Effects | Tier |
---|---|---|
True sight | +1–5% critical hit chance | 1 |
Mana channeling | +2–10% mana recovered on critical hit | 2 |
Firmly grounded | Magic barrier regeneration delay reduced by 5–25% | 2 |
The best offense | +10–50% of magic barrier is added as magic damage | 3 |
Arcane frenzy | +10–50% magic damage for a short duration on critical hit | 3 |
Arcane transfusion | Recover +1–5% of your magic barrier as mana every sec | 3 |
Fully charged | Up to +6–30% magic damage based on your remaining mana | 4 |
Deep pool | Mana regeneration delay reduced by 6–30% | 4 |
Summoning[]
This content is transcluded from Summoning. Summoning is a skill that increases minion damage by +0.5% per level, up to a maximum of +50% at level 100.
Summoning experience is gained by the player's minions attacking enemies, at a rate of 1 experience per hit.
Talent | Effects | Tier |
---|---|---|
Ferocious creatures | +4–20% minion attack speed | 1 |
Critical command | +4–20% minion critical hit chance | 2 |
Power in numbers | +2–10% range attack speed per active minion | 2 |
Trickle down arcana | Minion damage is increased by +10–50% of your magic damage increase | 3 |
Tough gang | +15–75 magic barrier per active minion | 3 |
Group effort | +2–10% magic damage for every active minion | 3 |
Longing for this world | +10–50% minion lifespan | 4 |
Proxy parasites | Minions heal you for +1–5% health when they despawn | 4 |
Achievements[]
Diggy Diggy Hole • "Gained 100 skill points in mining" Reach level 100 in the Mining skill. |
Cheese it! • "Gained 100 skill points in cooking" Reach level 100 in the Cooking skill. |
Completely Hooked • "Gained 100 skill points in fishing" Reach level 100 in the Fishing skill. |
Nature Nurturer • "Gained 100 skill points in gardening" Reach level 100 in the Gardening skill. |
...Sting like a bee • "Gained 100 skill points in melee" Reach level 100 in the Melee combat skill. |
Robin Hood • "Gained 100 skill points in range" Reach level 100 in the Range combat skill. |
Health Conscious • "Gained 100 skill points in vitality" Reach level 100 in the Vitality skill. |
Float like a butterfly... • "Gained 100 skill points in running" Reach level 100 in the Running skill. |
Crafty Explorer • "Gained 100 skill points in crafting" Reach level 100 in the Crafting skill. |
A Wizard Is Never Late • "Gained 100 skill points in magic" Reach level 100 in the Magic skill. |
Stay Away From The Summoner! • "Gained 100 skill points in summoning" Reach level 100 in the Summoning skill. |
History[]
- 1.0.0.1: Added Magic and Summoning.
- 0.2.83b2b4a: Introduced.
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