A territory is an area placed during world generation (similar to a dungeon or scene) that contains a large amount of pre-spawned enemies and spawning tiles. They typically have a radius of 25–40 tiles.
Types[]
| Territory | Generates in | Enemies | Spawning tiles |
|---|---|---|---|
| Slime | Undergrounds Azeos' Wilderness Sunken Sea |
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| Larva | Clay Caves | ||
| Caveling | Forgotten Ruins | ||
| Wilderness caveling | Azeos' Wilderness |
History[]
- 0.3.0-297a: Added the wilderness caveling territory.
- 0.1.91e2cab: Introduced.
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