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Deceased Explorer
*Spoilers*!
This article contains what can be considered major plot, lore, or ending information. It is recommended to play through Core Keeper before reading this article.

The Core is a major structure in Core Keeper. It is one of, if not the most important structure in the entire game, and as such also serves as the game's icon.

The Core is located in the very center of each world and is where all players start the game. In the beginning, it will be in a state of disrepair and must be fixed by the player by defeating the three mandatory bosses - Glurch the Abominous Mass, Ghorm the Devourer, and Malugaz the Corrupted.

Interacting with the Core before it is activated will do nothing and make a failure sound.

Symbols of The Core can be found all across the world of Core Keeper. Not much is known about it currently, and there appears to be a lot of mystery around its purpose and existence, but several locations, items, and tools seem to imply that it may have been revered by the once-thriving civilization located throughout the underground world.

Core activation[]

When first starting the game, The Core will be powered down. In order to progress, it must be restarted by obtaining three relics, all dropped upon defeat of their respective bosses - the Glurch Eye Glurch Eye, the Ghorm's Horn Ghorm's Horn, and the Stolen Crystal Heart Stolen Crystal Heart. These relics are used to activate the three statues positioned around The Core.

Upon placing each boss relic in their respective statues, the path connecting it to The Core will be illuminated and will charge it a slight amount. New crafting recipes will also be unlocked, which can be crafted at the statues.

Once all three statues have been activated, the paths to The Core, as well as The Core itself, will be lit up, and the player will be able to speak with it. If the player interacts with it for the first time, The Core will mention the ruin of the underground civilization and requests the player for help in restoring it. After this, the character will receive an upgrade, adding the souls tab in the inventory. If not opened already, the player will also now be able to lower the Great Wall.

Until the Great Wall is opened, The Core will only tell the player to open it.

Once the wall is opened, The Core will then give information on the locations of the six titans and their respective biomes. These titans are Azeos the Sky Titan, Omoroth the Sea Titan, Ra-Akar the Sand Titan, Druidra the Wild Titan, Crydra the Ice Titan, and Pyrdra the Fire Titan.

Dialogue[]

Powered down[]

  • "It seems powered down" (said by player)
  • "Looks like it needs energy" (said by player)

Spoken to for first time[]

  • "Thou hast awakened us..."
  • "Never have we seen a creature such as thee."
  • "There once was a thriving civilization here, but it seems all of it has been lost."
  • "We must have been dormant for aeons."
  • "We wonder..."
  • "We must ask something of thee."
  • "Seek the ancient titans still roaming beyond the Great Wall."
  • "Destroy them and collect their souls."
  • "With their energy we can restore what once was."
  • "In return, thou shalt be able to go back to whence thou camest."
  • "By the power with which we now imbue thee, the Great Wall shall be opened as thou layest a hand upon it."

Before the Great Wall is destroyed[]

  • "Thou must travel far out to the Great Wall and lay a hand upon it to open it."
  • "The titans can be found beyond the Great Wall."

Before defeating Azeos the Sky Titan[]

  • "The flourishing wilderness in which Azeos resides thrives <direction> from here."
  • "Azeos has a liking for shiny glimmering objects."

Before defeating Omoroth the Sea Titan[]

  • "The sunken sea in which Omoroth resides can be found to the <direction> from here."
  • "Omoroth only rises from the depths when there's a lure valuable enough for it."

Before defeating Ra-Akar the Sand Titan[]

  • "The desert of beginnings in which Ra-Akar resides can be found to the <direction> from here."
  • "Ra-Akar slumbers deep in the sands and only emerges when disturbed by intruders."

Before defeating Druidra the Wild Titan[]

  • "A titanic creature lurks in the undergrowth of the ancient forest to the <direction>."
  • "An adversary to Azeos, called upon by an ancient song."

Before defeating Crydra the Ice Titan[]

  • "A titanic creature lurks in the cold depths of the deep ocean to the <direction>."
  • "An adversary to Omoroth, called upon by an ancient song."

Before defeating Pyrdra the Fire Titan[]

  • "A titanic creature lurks in the deep sands of the dry wasteland to the <direction>."
  • "An adversary to Ra-Akar, called upon by an ancient song."

Before defeating Core Commander[]

  • "Thou hast achieved the seeming impossible."
  • "Only through collective spirit could such powers be harnessed."
  • "With these, we may at last restore what once hath been."
  • "Come to us, unto the place where we once set our roots in this world."
  • "This instrument, it hath fulfilled its purpose."
  • "...come to us ...the barren place far to the <direction>."
  • "...find us at the origin of this world..."

Outro[]

  • "Awakening all systems..."
  • "There was a presence. It hath now departed."
  • "My deepest gratitude."
  • "With our combined efforts I shall return thee to where thou camest."
  • "There, I hath discovered it."
  • "If ever thou findst your way hither again, let us be a force for brilliance."
  • "Farewell, strange traveller..."

Notes[]

  • The Core's dialogue about titans goes in order of Azeos, Omoroth, and Ra-Akar; defeating Omoroth before Azeos then defeating Azeos, for example, will make The Core's dialogue immediately change to Ra-Akar's.
  • The Core's dialogue titan dialogue is not based on the titans defeated in the world, but rather the souls the player themselves have collected so far.

Trivia[]

  • During early access, after collecting all souls available at the time, The Core would mention that "The next soul is still being shaped by the makers of this world."
    • This was most likely a subtle fourth-wall break referring to Pugstorm, the developers of Core Keeper.

Gallery[]

Seasonal appearance changes[]

Various representations[]

History[]

  • 1.0.1.0: The bottom Wood root that gets attached to The Core when grown was moved one tile. It is now possible to plant it once again after it is broken.
  • 1.0.0.14: Dialogue is no longer blocked by buildings.
  • 0.7.4.2-7883: Fixed a bug where moving nearby The Core would sporadically cause particle effects to play as if the roots covering The Core had been broken.
  • 0.7.4.0-6fbe: Fixed a bug where The Core would appear on the map while in Creative mode.
  • 0.1.91e2cab: Introduced.
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