
A player attacking an Orange Slime using a Tin Sword.
Weapons are offensive items designed for defeating enemies during combat. They can either be melee (close combat), range (far combat), magic or summon. Every weapon comes with a base "damage" stat, which may be increased via stat boosting items, such as certain armor, accessories or consumables.
Weapons can be used by equipping them to a hotbar slot, and pressing Attack. Some of them also come with a secondary use, activated by holding Use item.
Weapons can come from various sources, such as crafting or enemy drops.
There are a total of 67 weapons in the game: 32 melee, 21 range, 8 magic and 6 summon.
Melee weapons[]
Melee weapons deal physical melee damage and are used in close to mid-range combat.
Swords[]
Wooden Sword
Copper Sword
Tin Sword
Slime Sword
Iron Sword
Scarlet Sword
Broken Handle
Octarine Sword
Rune Song
Slippery Slime Sword
Galaxite Sword
Hydra Bone Sword
Solarite Sword
Atlantean Worm Sword
Axes[]
Daggers[]
Spears[]
Clubs[]
Others[]
Range weapons[]
Range weapons deal physical range damage and fire projectiles.
Bows[]
Wood Bow
Wood Crossbow
Cupid Bow
Iron Bow
Scarlet Crossbow
Octarine Bow
Phantom Spark
Solarite Crossbow
Guns[]
Consumables[]
Others[]
Magic weapons[]
Magic weapons deal magic damage and require mana. Most of them fire projectiles.
Staves[]
Others[]
Summon weapons[]
Summon weapons summon temporary minions to fight for the player using mana. Each minion has its own behavior and method of attack.
Secondary uses[]
Some weapons have a secondary use, which can be charged by holding Use item.
Name | Description | Weapons |
---|---|---|
Wide Slash | Performs a large piercing slash. | ![]() ![]() ![]() ![]() ![]() ![]() |
Strong Shot | Fires a charged projectile that deals more damage. | ![]() |
Strong Multishot | Fires multiple projectiles at once. | ![]() ![]() ![]() ![]() ![]() ![]() |
Charged Thrust | Thrusts with increased range. | ![]() ![]() ![]() |
Piercing Shot | Causes the weapon's projectile to pierce enemies. | ![]() ![]() ![]() ![]() ![]() |
Explosive Projectile | Causes the weapon's projectile to explode on impact. | ![]() |
Trailing Crystals | Summons a line of damaging crystals towards the cursor. | ![]() |
Bouncing Shot | Causes the weapon's projectile to bounce on impact. | ![]() |
Trailing Melody | Creates a damaging trail in a line towards the cursor. | ![]() |
History[]
- 0.6.0.0-62a8: Added a secondary use to some weapons.
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